Blog

What changed in the game, and what changed in Hangarworks. Crafting patch notes are written against the live blueprint data; musings are everything else.

Musing

Loading 5,900 icons to draw… 86?

Two days of performance work on Hangarworks, almost all of it deletion: an icon font that was 97% unused, a login system booting on pages nobody had signed in to, and an avatar served at 459 KB to be drawn at 34 pixels. Public pages went from 56 to 100.

Musing

Please let us read the database you already have

Destiny 2, Guild Wars 2, World of Warcraft and EVE Online all concluded that the right place to manage a complicated inventory is outside the game, and each shipped an API to prove it. Star Citizen already has the data. Here is what the community would build with it, and what Hangarworks would do on day one.

Patch 4.10

Star Citizen 4.10 — ten new ways to move rocks

4.10 added ten crafting blueprints, every one of them mining gear, removed nothing at all, and quietly corrected four names that had been attached to the wrong body parts.

Musing

The case of the invisible Officers

If your org uses ranks, they now appear on every member list and on your own profile. Giving someone a rank also no longer hides the controls for managing them.