Blog

What changed in the game, and what changed in Hangarworks. Crafting patch notes are written against the live blueprint data; musings are everything else.

Patch hangarworks-2-0-4

Hangarworks 2.0.4: the full patch notes

Hangarworks 2.0.4 brings one picture of your entire fleet, ship import from the tools you already use, an org market that buys and trades as well as sells, six manufacturer themes, every ship and item drawn again, and a long list of fixes.

Musing

Everything you own, drawn at its actual size

One picture of your entire fleet at true scale, ship import from the tools you already use, 460 liveries that turned out to have no camouflage on them, and the news that the Caterpillar is not in fact 13 meters long.

Musing

Every ship, drawn again with the lights on

The whole fleet had been rendering at about half the brightness the game gives it. That is fixed, along with the ATLS, hangar categories, three orgs of your own, and a long list of repairs to the places where your data meets everybody else's.

Patch hangarworks-2-0-2

Hangarworks 2.0.2: the full patch notes

Hangarworks 2.0.2 is out on the App Store for iPhone and iPad, and on the website as always. It brings about 500 new items, a way to find out what is sold where, a fleet that finally looks like itself, and a long list of fixes, several of which involve money.

Musing

Burritos can now be compared scientifically

Hangarworks 2.0.2 adds about five hundred items that are neither guns nor trousers, a filter that shows you only what a given shop actually stocks, and the prices players really paid for things in game.

Musing

Ten days, and 5,728 items

An item database with renders of everything, a power management screen for the Hangar, sign-in that is not just email and password, a way to use the app with no account at all, and Patreon instead of subscriptions.

Musing

Surprising no one, Hangarworks is better with data.p4k

Hangarworks now reads Star Citizen's own files for blueprints, resources, mission rewards and reputation: which missions grant each blueprint and how often, where each ore is most likely, and a reputation planner that shows what your next rank opens.

Musing

Loading 5,900 icons to draw… 86?

Two days of performance work on Hangarworks, almost all of it deletion: an icon font that was 97% unused, a login system booting on pages nobody had signed in to, and an avatar served at 459 KB to be drawn at 34 pixels. Public pages went from 56 to 100.

Musing

Please let us read the database you already have

Destiny 2, Guild Wars 2, World of Warcraft and EVE Online all concluded that the right place to manage a complicated inventory is outside the game, and each shipped an API to prove it. Star Citizen already has the data. Here is what the community would build with it, and what Hangarworks would do on day one.

Patch 4.10

Star Citizen 4.10 — ten new ways to move rocks

4.10 added ten crafting blueprints, every one of them mining gear, removed nothing at all, and quietly corrected four names that had been attached to the wrong body parts.

Musing

The case of the invisible Officers

If your org uses ranks, they now appear on every member list and on your own profile. Giving someone a rank also no longer hides the controls for managing them.