release

Every ship, drawn again with the lights on

The whole fleet had been rendering at about half the brightness the game gives it. That is fixed, along with the ATLS, hangar categories, three orgs of your own, and a long list of repairs to the places where your data meets everybody else's.

A Drake Cutlass Black in the Akuma livery, seen from three quarters, its dark hull carrying pink and gold dragon and tiger graffiti along the fuselage and engine pods.

Every ship picture in Hangarworks has been drawn again.

The reason is slightly embarrassing. The paint was coming out at a little over half the brightness the game actually gives it, consistently, across the entire fleet. Nothing looked obviously broken, because everything was equally wrong, which is the most effective way for a bug to go unnoticed. The whole fleet simply looked like it was parked in a garage with the lights off.

With the lights on, things that were always there turn up: the Akuma graffiti on every Cutlass that carries it, the Torchbearer's color-shifting finish doing the thing it is supposed to do, and bare steel trim reading as steel rather than as a slightly disappointed grey.

While the renderer was open, untextured parts stopped borrowing a neighbor's color and got their own back.

The ATLS turns up

The ATLS power suit and its family have joined the Hangar: the GEO, the IKTI, the GEO IKTI, the IKTI Akuma and the IKTI Rad, each with its arm weapons and all 16 liveries. Their tractor beam, mining laser and radar are listed on their item pages too.

Technically an ATLS is clothing. The Hangar has decided not to hold that against it.

Your hangar, in an order you chose

Hangar categories. Put your ships in whatever order suits you and sort them into categories that fold shut and stay folded, like a well-trained umbrella. Tap Arrange on My hangar. The Hangar tab also opens on My hangar now, so any of your ships is one tap away, rather than the first ship on the list answering the door every time.

Share links now carry a build's crafted qualities and its power plan. The 912-quality power plant you were bragging about arrives at the other end as a 912-quality power plant, instead of quietly becoming a stock one somewhere in transit.

Where to mine picks the plan with the fewest star systems, which it had always claimed to do. About one plan in six had been sending people to Nyx, apparently for the scenery.

Resources now show scanner signatures: what one rock reads on a ship's scanner, how many rocks it tends to spawn alongside, and what the whole cluster reads. A 17,080 is four rocks of Iron, not a mystery.

Three orgs, and what happens after

You can own up to three orgs now, and start another from the org switcher. Three is plenty. Most empires have been run from fewer, and none of them had a Hangar.

More quietly, orgs now have succession. When an owner deletes their account, the org passes to its most senior member rather than drifting on with nobody at the helm, like the Mary Celeste with a roster.

The plumbing

This is the part nobody puts in a trailer, and it is most of the work. A shared tool has a particular failure mode: your data and everybody else's live in the same place, so one person's bad luck becomes everyone's bad afternoon. Several of those are now closed.

  • Crafters get paid. Confirming a delivery on Android had been paying the crafter precisely nothing, because the request tidied itself away before the points could find it. And a requester who confirms while short on points now owes the remainder out of their next points, rather than the crafter quietly absorbing the loss the way a sofa absorbs loose change.
  • Stock holds still. A reservation somebody paid for no longer disappears when the lister edits their stock on a screen that has been open since lunch. Releasing a reservation refunds it, removing an item keeps the units members have already claimed, and a claim never costs more than the price on your screen.
  • One bad entry stays one bad entry. A single oddly written record, from anyone in an org, could take down the org page, the Stock page and the request board for every other member. It cannot any more.
  • Your profile is yours. It knows your login name, your linked Discord and your Patreon details, and it is now shown to you and nobody else, which is how it should have been from the start.
  • Invite codes belong to your org alone. A regenerated code is issued by Hangarworks, so nobody can dress another org up in your code and walk off with your recruits.
  • Two devices stop fighting. A phone left open no longer writes its stale copy over changes you made somewhere else. It reads everything again when you come back to it, which is more than most of us manage after a holiday.
  • Failure says so. Plans, loadouts and reputation that fail to load now admit it and offer a retry, instead of looking empty and letting your next edit save over the lot.

There is more in that vein: liveries that belonged to other ships, locked parts on the Ironclad and the Terrapins that were never meant to be locked, the Constellation Mk V's turrets, and cluster missile racks that let you fit a different missile in every tube, which the game does not allow and never did.

Where to get it

The website has everything above.

iOS 2.0.2 is out on the App Store. Android is still in closed testing, because Google wants twelve opted-in testers before it will allow a production release and there are seven. Five more and it ships, and the sign-up is on the site.