Live

Star Citizen 4.10.1: crafting is exactly where you left it

4.10.1 is live, and for crafting it is a patch about nothing: the same 1,607 blueprints, the same costs, the same names. Checked rather than assumed.

Diffed 4.10.0-live.125685214.10.1-live.12660092

What changed for crafting

1,607 → 1,607 blueprints (no net change): 0 added, 0 removed, 0 with changed requirements.

No blueprint changes between these two builds.


Compared build 4.10.0-live.12568521 against 4.10.1-live.12660092, 2026-09-20.

What it means

Nothing, which is a genuinely useful thing for a patch note to be able to say and a surprisingly annoying one to earn. The 4.10.1 blueprint list is the 4.10.0 blueprint list. Same 1,607 entries, same names, same tiers, same craft times, same ingredient slots. Not "broadly the same" or "nothing we noticed". The two lists are identical down to the byte, which is the sort of claim you can only make by comparing all 1,607 of them and then sitting quietly with the result.

So: no shopping list this time. Nothing has been quietly re-costed overnight into wanting twice the titanium. Nothing your members claimed in 4.10 has turned into a different blueprint while they were not looking, and nothing they were stockpiling for has stopped existing. Whatever your org laid in for 4.10 is still precisely the right thing to have laid in.

Which hands the quartermaster an unfamiliar problem, namely an afternoon with no emergency in it. The usual advice applies. Reconcile what is actually sitting in your hangars against what the org thinks is sitting in your hangars, because the gap between those two numbers is the only thing this patch changed, and it changed because of your members rather than because of CIG.

The PTU build said the same thing two weeks ago, and the notable part is that the PTU build was right. This does not always happen. Enjoy it.