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Hangarworks 2.0.4: the full patch notes

Hangarworks 2.0.4 brings one picture of your entire fleet, ship import from the tools you already use, an org market that buys and trades as well as sells, six manufacturer themes, every ship and item drawn again, and a long list of fixes.

Hangarworks 2.0.4 is out on the App Store for iPhone and iPad, and on the website as always. The blog post picks out the highlights. This is the whole list, every last fix included, for anyone who likes to know exactly what changed under the hood, and for anyone who simply enjoys a long scroll.

It is a big one. Your whole fleet now fits in a single picture, your RSI hangar can come across without being typed in, the org market has learned to buy and trade rather than only sell, and every ship and every item in the database has been drawn again, twice in some cases. Thank you, as ever, for keeping the lights on while I keep fiddling with them.

New features

  • Share fleet: one picture of your whole hangar, in your theme, at 1080p or 4K. True scale lines every ship up at the same meters per pixel, largest first, so you can finally see how small your Aurora is. The deck plan lays them out in tidy tiles by category. Signed in, the picture links to a page of your fleet with a Compare with mine button, which draws the visitor's fleet beside yours at the same scale, for those who enjoy comparing. Org owners, and ranks given the new permission, can share the whole roster.
  • Import ships: bring your RSI hangar in from a HangarXPLOR (Download JSON) or hangar.link (Export CSV) file, or a saved StarJump fleet canvas. Only the ships come across; paints, gear and what you paid stay behind. You see every ship before it's saved, they land in an Imported category, and LTI and insurance show in My hangar, where only you can see them. Concept ships come too, and quietly become real ships when they reach the game. Import again later and it adds what's new and offers to remove what you melted.
  • Concept ships by hand: Add a ship now lists every concept ship too, under its maker with a Concept tag, for those of us who own a Galaxy in spirit but never exported anything. They sit with your other concepts, appear in fleet pictures, and no import will tidy them away.
  • Manufacturer themes, for patrons: six new themes, each mixed from the base paint of one maker's ships. Any pledge at Captain or above lends you all six, and they stay yours once you've chipped in $9 all told. Pick one under Theme on your Profile.
    • Aegis: green-black with Javelin-white controls, for menus that look faintly classified.
    • Anvil: carbon and gunmetal with hazard amber, like everything the Navy would rather you stood well back from.
    • Argo: amber hull panels on machine grey, with black fittings. It came to work.
    • Drake: rust and raw steel on oily iron. Nobody has ever cleaned it, and it would like you to know that.
    • MISC: brushed aluminum and polished panels, Prospector navy for the type and a brass badge off the Starfarer.
    • RSI: gunmetal graphite with Polaris blue trim, the color of a Constellation's hull with the hangar lights down.
  • Weapons by damage type: when you pick a gun in Build, a new filter narrows the list to Energy, Ballistic, Distortion and the rest, so finding a distortion repeater no longer means reading 28 gun names and hoping. Distortion guns also show the damage they actually deal, instead of a number so small it was mostly a rounding error.
  • Org Market, now with wants and trades: an ad can sell something, ask for something, or offer a swap. Want-to-buy ads say what you're after and what you'll pay, or take offers. Trade ads say what you're giving up and, if you know, what you'd like back. Answer one with "I can sell this" or "I'll trade", and the ledger remembers who handed what to whom, which is more than most traders manage.

New on the website

  • Banners: My hangar has a Banners button that makes a header picture for X, Bluesky, YouTube, Twitch, Discord (profile and server), Reddit and Facebook, from your avatar, a ship from your hangar and a line or two of your own. Each comes in its network's size and keeps clear of wherever that network plants your profile picture, so your name isn't hiding behind your own face. Download one, or the lot as a .zip. Free, in your theme.
  • Item stats: ship weapons and components list their DPS, shield, power, quantum and mining numbers on their item pages, as the apps already did. Knives show slash and stab damage, grenades and mines their blast and fuse, and the fire extinguisher its range, which is useful to know before rather than during.
  • Loadouts in FashionWorks: dress up in FashionWorks, then save what you're wearing as a loadout. Pieces with a blueprint go in as blueprints, ready to ask your org for, and the rest come along as items. Wear any loadout to try it on, the ones you built on your Profile included, and one saved from FashionWorks puts the outfit back exactly as it was, down to the helmet you nearly talked yourself out of.

Prettier pictures

  • Ship pictures: every ship and livery drawn again, in richer color under a softer light that reaches their undersides. Chrome and gloss reflect a darkened studio instead of a white one, so polished hulls look polished rather than faintly embarrassed, and canopies are dark glass instead of mirrors. Paints the old pictures fumbled come out right: the Hermes Disco's red, the Apollo Clean Air, the Prowler Torchbearer's orange, the Moth's orange (which finally looks like orange) and the Moth Lovestruck's pink (it was grey, which is not very lovestruck). The Javelin, Sabre Raven, Talon, 325a, 890 Jump and Nova had been coming out white in every livery, having misplaced their own stock paint. They've found it.
  • Item pictures: every item drawn again, under a kinder light and as bright as the game draws them. Cloth and leather stop looking freshly mopped, weapon skins are no longer black, Behring gatlings and Gallenson cannons are the silver the game intended, and carved details show as light and shade instead of white rings. Thin-film paints (Starchaser, Glimmer, Venom, Heartthrob and friends) let the color slide across them the way it does in the game. Backpacks show their outside instead of the plate that bolts to your spine, in every color, and the Novikov packs are drawn for the first time. The Deadhead helmets have their mohawks, Tailwind helmets wear their own colors, the Clash Arms lose some hazard stripes they picked up somewhere, and the four superheavy suits have located their arms and legs.
  • Concept ships, drawn: 27 concept ships now appear as real 3D pictures built from RSI's own store models, in a dark hull with a stripe of their concept art's main color, instead of a painting in a dashed frame. The Merchantman keeps its painting, its store page having declined to share a model. The CSV-FM joins the list as a concept too, all 5.44 m of it.
  • Gear and guns: the Railen and Tyilui are drawn landed with their gear down, posed by the game's own landing animation. The Pulse has its cannon back, and the Ballista, Storm and Cyclones have the guns, racks and turrets they'd been sent out without. 62 ship guns have their barrels and the rest of their parts back, the Singe Cannon and NDB-30 Repeater among them (thank you for the reports).
  • Liveries: the 300i, 315p, 325a and 350r show their 12 paints each, drawn for the first time. The Ballista Dunestalker and Snowblind wear their own sand and winter camo instead of the standard olive, and any Ballista can try on the others'.

Feature improvements

  • Fleet pictures with capital ships: an Odin beside an ATLS can't share one scale without the ATLS vanishing, so the small craft now get their own enlarged inset with its own scale bar. Every ship stays in true size order, and the ATLS are once again the smallest thing in the picture, as nature intended.
  • Category colors: in My hangar, Arrange now lets you give each category one of eight colors. It shows as a dot by the name, and your fleet pictures paint that category's stripe to match, so Mining can finally be the color of a Prospector's ambition. Category headers show their ship count in brackets too, so Industrial [10] plainly means ten ships and not a footnote.
  • Concepts that land: when a concept ship reaches the game, fleet pictures and org fleets count it as the real ship straight away, without waiting for your app to notice.
  • Requested resources: org admins can set a minimum quality on each one, so the org asks for Q500+ Titanium instead of whatever falls out of a rock. It shows beside the resource on the Org page; blank still means any grade will do.
  • Org Market items: ads now pick from the item database, pictures included, so a listing is the exact P4-AR in the exact color rather than a blueprint that sort of resembles it. Older listings find their item on their own, and filters go by category, type, grade and kind of ad.
  • Org requests: you can claim your own request when you can fill it yourself. It goes through the ledger like any other, earns you nothing, and spares you the awkwardness of thanking yourself.
  • Loadouts: a loadout can hold anything in the item database now, not only blueprints, so the jacket nobody crafts can travel with the armor somebody does. Request asks your org for the pieces that have a blueprint ("Request 4 of 6") and says so up front; the other two stay in the loadout, where they were happiest anyway. Loadouts saved from FashionWorks wear a little hanger.
  • Members: the member list shows each member's title next to their rank, so the Quartermaster no longer has to choose between being an Officer and being the Quartermaster.

UI changes

  • Hangar on phones: the Build, My hangar and Org roster switch now sits just above the tab bar, the way Crafting's does, which is where your thumb was going to be anyway. On iPhone you can also swipe in from either edge of the screen to hop between panes, in Hangar and in Crafting.
  • My hangar: Share fleet, New category and Arrange are proper buttons now, icon over label, lined up under the tiles above and big enough to hit with a thumb that has had a long day. They stay put while you arrange, so Done turns up exactly where you left Arrange.
  • Build: the Reset, Compare, Share and Save bar moves to the top of the page, where it can wait to be needed without sitting on top of your loadout.
  • Labels on buttons and other accent fills take each theme's own ink now, so Keystone's blue buttons wear white type and can be read from further away than the button itself.
  • Website: a handful of tags, chips and links that went faint on the light themes are readable now, instead of merely present.

Bug fixes

  • iPhone and iPad: the app's connection to its database no longer trusts a certificate authority whose keys went missing in October, so nobody holding those keys can pretend to be our servers. Update when the new version arrives; the old one goes on trusting them, being too polite to do otherwise.
  • Share fleet: hangars of more than 300 ships draw now, with identical ships in a category stacked into one with a count, and big pictures take seconds instead of timing out. A fleet that's still too varied says so, rather than claiming it could not be read.
  • Fleet pictures: long ship names no longer pile into one another. Each ship gets the room its name needs, and a name too long for its tile politely shrinks.
  • Fleet pictures: the scale bar fits the picture now, at 5 m for a garage of bikes or 200 m beside a Javelin, instead of always 50 m and occasionally off the edge.
  • Fleet pictures: each ship is drawn at its own measured size, so the ATLS GEO's drill arm no longer makes it a third taller than a plain ATLS. Both stand 3 m, and now they agree.
  • Ship sizes: the Moth, Javelin and ATLS were 0 m long, and the Caterpillar was 13 m, which would make it a very ambitious skiff. 55 ships now take their length from the ship itself wherever the game's own numbers had wandered off, so true-scale fleet pictures and the stats panel finally agree with your eyes.
  • Import ships: an E1 Spirit bought back when RSI called it the Spirit E1 now arrives as a concept ship instead of a stranger. The A1 and C1, the Hercules in either word order and pledges that say just "Crusader" or "Anvil" are recognized too.
  • Import ships: newer StarJump canvases bring renamed ships across under their real names, and StarJump's own spellings (ATLS ITKI, C8X Pisces and friends) are recognized.
  • Ship pictures: the Nox, Nox Kue and collector Nox were wearing a Vanduul Scythe's thrusters as a bulky overcoat. They're redrawn as the slim bikes they are, in every paint.
  • Ship pictures: the Starlite no longer wears a phantom roof lid that the ship itself was never told about.
  • Ship pictures: the standard ATLS has its Safety Orange, which only the IKTI had been allowed, and the Wikelo ATLS GEOs found the three paints they'd misplaced.
  • Ship pictures: every Pulse had been wearing racing sponsor logos it never wears in the game, and the GCD-Army had large gold patches where an invisible Army shield should be. Both are gone; the GCD-Army keeps its gold bands, and the Nightrider shows its blue stripes.
  • Liveries: camo, racing stripes and event paints show their patterns now. About 460 of them had been drawn as a flat coat of their base color, which is the opposite of camouflage. The Perseus Thundercloud is a proper storm again, the Hornet's desert camo is a desert, and the Nox tiger stripes have stripes.
  • Liveries: the Reclaimer, Cutlass, Caterpillar and Hammerhead 2949 Best in Show paints are back in the paint list. A filter meant for showroom props had quietly confiscated them.
  • Mining modules: the mining laser and the extraction laser each have their own power now. They had been sharing one number, the last one to speak winning, so extraction-only modules like the Vaux and the FLTR appeared to make your mining laser stronger, a thing they have never once done.
  • Profile: a tip below Captain shows up as a tip, with a thank-you, instead of telling you your pledge has lapsed. Tips are lovely; they just don't come with themes.
  • Website: the Org Requests card on Profile keeps its header's corners inside its own border, instead of poking them out like a badly made bed.
  • Website: Safari no longer sits on a spinner forever when its storage gets stuck, a thing Safari does to keep you humble.

Where to get it

The website has all of this now, signed in or not.

Android is finished and in closed testing, but Google won't let an app go to production until 12 people have opted into testing it, and there are 8. If you're on Android, four more testers is the entire blocker; the sign-up link is on https://www.sc-hangarworks.org, under the App Store button.

Spot something odd? Tell me in the Discord's #🪲-bugs channel, ideally with what you tapped right before it went wrong. o7